История коммитов

Автор SHA1 Сообщение Дата
  Brian Roberts d86c6aff35 Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork 5 лет назад
  AzaezelX c57205b1f4 from @rextimmy: final fixes 5 лет назад
  chaigler e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. 5 лет назад
  AzaezelX ce2b05e0e2 a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there 5 лет назад
  AzaezelX 24e6d8c73c partial followup to #202. 5 лет назад
  AzaezelX 4223a26f05 no message 5 лет назад
  AzaezelX b9c207765e uninitialized variables-gfx 5 лет назад
  AzaezelX 059d531b62 linux followup work by tim 6 лет назад
  Areloch 000c7b2263 GL work 6 лет назад
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 лет назад
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 лет назад
  Lukas Joergensen 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 лет назад
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 лет назад
  rextimmy 415f4a046e OpenGL vsync fixes. 9 лет назад
  Jeff Hutchinson 15a10a78cc suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead. 9 лет назад
  Jeff Hutchinson 0296e6d3fd Fix merge conflict and add check for unix and not apple for glx 9 лет назад
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 лет назад
  RexTimmy dd64004eaf MacOS platform support. 9 лет назад
  Jeff Hutchinson 11c3314f66 implement glad into torque. 9 лет назад
  James Urquhart 3496c549b5 Hardware Skinning Support 11 лет назад
  Azaezel 47366068c1 revised torque_nsight_workaround 9 лет назад
  Areloch f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling 9 лет назад
  Jeff Hutchinson db6d91925d Added profile blocks for GL. 9 лет назад
  Jeff Hutchinson a50600afaa tabs->spaces for TRON :) 9 лет назад
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. 9 лет назад
  Jeff Hutchinson a216b4515b remove old legacy extensions that aren't being used. 9 лет назад
  Jeff Hutchinson fddc00b39b Merge branch 'development-gg' into epoxy 9 лет назад
  Jeff Hutchinson 6e692ea9cf torque windows integration of epoxy 9 лет назад