Historique des commits

Auteur SHA1 Message Date
  Azaezel fbfd3ed8ed clang: constructor initialization order il y a 9 ans
  rextimmy 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
  Azaezel b6bd8c863c removes StaticObjectType flag from water objects. il y a 9 ans
  rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex il y a 10 ans
  LuisAntonRebollo 7453610563 Fix persistent underwater effect. il y a 10 ans
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders il y a 10 ans
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor il y a 11 ans
  Areloch eeb97ffa4c Merge pull request #616 from BeamNG/water_object_use_shader_param il y a 11 ans
  LuisAntonRebollo ada24b3d8c Fix WaterObject loose reflection bug. il y a 11 ans
  LuisAntonRebollo 3995b974ed Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631. il y a 11 ans
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. il y a 11 ans
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 il y a 12 ans
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. il y a 13 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans