Commit History

Autor SHA1 Mensaxe Data
  Azaezel cc9955e102 unused variable cleanup %!s(int64=9) %!d(string=hai) anos
  James Urquhart 6283a6b9da Fix the pink water in D3D9 %!s(int64=9) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=10) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  LuisAntonRebollo 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. %!s(int64=10) %!d(string=hai) anos
  bank 9f2d44966e Fix: Some compilers do not auto-cast String and Path classes to (char *). %!s(int64=11) %!d(string=hai) anos
  Robert Fritzen 171a24459f Remove namespace from header %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos