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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 жил өмнө
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 жил өмнө
  James Urquhart ba91478fad Baseline working openvr code 9 жил өмнө
  Areloch 908be4818f Merge pull request #1519 from Azaezel/deferredShading 9 жил өмнө
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 жил өмнө
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 жил өмнө
  Areloch 11398bb04e Issue found with PVS-Studio: 10 жил өмнө
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device 10 жил өмнө
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 жил өмнө
  LuisAntonRebollo 60f4d4f282 Merge pull request #926 from BeamNG/primbuild_for_non_ffp 10 жил өмнө
  LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames 10 жил өмнө
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 10 жил өмнө
  LuisAntonRebollo fa1b2d87b1 Fix PrimBuild with non Fixed Function Pipeline. 10 жил өмнө
  LuisAntonRebollo 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 10 жил өмнө
  Azaezel 4f3be25699 prevents an infinite while loop by putting a cap of 4MS on occlusion queries. 11 жил өмнө
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 жил өмнө
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change 12 жил өмнө
  DavidWyand-GG 15673810c6 Expand PostFX Viewport Options 12 жил өмнө
  DavidWyand-GG b32e7688c2 Side by side rendering 12 жил өмнө
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 жил өмнө