Historique des commits

Auteur SHA1 Message Date
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes il y a 9 ans
  James Urquhart a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands il y a 9 ans
  Areloch 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. il y a 9 ans
  rextimmy 5a4bb6b36d DX11/GL border offset fix for GFXDrawUtil::drawRect il y a 9 ans
  rextimmy 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
  rextimmy e3b228db8b Fix for OpenGL/D3D11 bottom border offset il y a 9 ans
  Ben Payne 4694b0a8ed Fix buffer size larger than necessary il y a 10 ans
  Ben Payne a88339c219 Fix buffer overflows due to incorrect use of sizeof il y a 10 ans
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. il y a 10 ans
  Daniel Buckmaster 9a05899d8e Allow drawing 2D squares with 0 rotation angle. il y a 11 ans
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency il y a 11 ans
  Andy Maloney 0db6e1bc57 Fix potential crashes il y a 11 ans
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans