Commit History

Autor SHA1 Mensaxe Data
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes %!s(int64=9) %!d(string=hai) anos
  James Urquhart a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands %!s(int64=9) %!d(string=hai) anos
  Areloch 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. %!s(int64=9) %!d(string=hai) anos
  rextimmy 5a4bb6b36d DX11/GL border offset fix for GFXDrawUtil::drawRect %!s(int64=9) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  rextimmy e3b228db8b Fix for OpenGL/D3D11 bottom border offset %!s(int64=9) %!d(string=hai) anos
  Ben Payne 4694b0a8ed Fix buffer size larger than necessary %!s(int64=10) %!d(string=hai) anos
  Ben Payne a88339c219 Fix buffer overflows due to incorrect use of sizeof %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 9a05899d8e Allow drawing 2D squares with 0 rotation angle. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency %!s(int64=11) %!d(string=hai) anos
  Andy Maloney 0db6e1bc57 Fix potential crashes %!s(int64=11) %!d(string=hai) anos
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos