Commit History

Auteur SHA1 Bericht Datum
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 jaren geleden
  James Urquhart a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands 9 jaren geleden
  Areloch 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 9 jaren geleden
  rextimmy 5a4bb6b36d DX11/GL border offset fix for GFXDrawUtil::drawRect 9 jaren geleden
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 jaren geleden
  rextimmy e3b228db8b Fix for OpenGL/D3D11 bottom border offset 9 jaren geleden
  Ben Payne 4694b0a8ed Fix buffer size larger than necessary 10 jaren geleden
  Ben Payne a88339c219 Fix buffer overflows due to incorrect use of sizeof 10 jaren geleden
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. 10 jaren geleden
  Daniel Buckmaster 9a05899d8e Allow drawing 2D squares with 0 rotation angle. 11 jaren geleden
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 jaren geleden
  Andy Maloney 0db6e1bc57 Fix potential crashes 11 jaren geleden
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 jaren geleden
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 jaren geleden