Historique des commits

Auteur SHA1 Message Date
  Areloch 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight il y a 9 ans
  Azaezel fbfd3ed8ed clang: constructor initialization order il y a 9 ans
  Azaezel cc9955e102 unused variable cleanup il y a 9 ans
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes il y a 9 ans
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view il y a 9 ans
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. il y a 9 ans
  James Urquhart 3dc2100765 Ignore alpha when rendering debug texture il y a 9 ans
  Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. il y a 9 ans
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device il y a 10 ans
  James Urquhart 3a457749ec Oculus VR DK2 Support il y a 10 ans
  Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it. il y a 10 ans
  Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client. il y a 11 ans
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion il y a 11 ans
  Klaus Silveira 55cb5a6752 Removed redundant check il y a 11 ans
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum il y a 12 ans
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change il y a 12 ans
  DavidWyand-GG b32e7688c2 Side by side rendering il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans