Commit History

Autor SHA1 Mensaxe Data
  Areloch 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight %!s(int64=9) %!d(string=hai) anos
  Azaezel fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
  Azaezel cc9955e102 unused variable cleanup %!s(int64=9) %!d(string=hai) anos
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes %!s(int64=9) %!d(string=hai) anos
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view %!s(int64=9) %!d(string=hai) anos
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. %!s(int64=9) %!d(string=hai) anos
  James Urquhart 3dc2100765 Ignore alpha when rendering debug texture %!s(int64=9) %!d(string=hai) anos
  Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. %!s(int64=9) %!d(string=hai) anos
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device %!s(int64=10) %!d(string=hai) anos
  James Urquhart 3a457749ec Oculus VR DK2 Support %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it. %!s(int64=10) %!d(string=hai) anos
  Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client. %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion %!s(int64=11) %!d(string=hai) anos
  Klaus Silveira 55cb5a6752 Removed redundant check %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG b32e7688c2 Side by side rendering %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos