Commit History

Autor SHA1 Mensaxe Data
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 7d376386d1 Merge pull request #1074 from Azaezel/AccuVolumes_2 %!s(int64=10) %!d(string=hai) anos
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo d97bccb798 Fix AMD render problem with missed meshes. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster d12310602d Increment vertex pointer by 3, not 1. %!s(int64=11) %!d(string=hai) anos
  rextimmy 1829deb432 - Added check in tsMesh::createTangents to check size of incoming normals %!s(int64=11) %!d(string=hai) anos
  bank 2112c81446 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh %!s(int64=11) %!d(string=hai) anos
  bank e2545c359c Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency %!s(int64=11) %!d(string=hai) anos
  Azaezel ecbcf5eb3a Simply early-outing from denominators near zero was causing tangeants to be filled with garbage data. This alters the functionality to set a floor distance so the rest get's filled out properly. %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 1923838f63 Fix TSMesh::castRay() and small collision mesh %!s(int64=12) %!d(string=hai) anos
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
  Thomas Fischer 53abbe066d added checks for valid pointers after locking %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG a803398eb0 Fix for Issue #130 for Decals and Smoothing Groups %!s(int64=13) %!d(string=hai) anos
  David Wyand 75d9470029 Fix for Issue #66 for Skinned mesh crash %!s(int64=13) %!d(string=hai) anos
  David Wyand a1a5a2c3d7 Fix for Issue #56 for ShapeEditor save crash %!s(int64=13) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos