Commit History

Author SHA1 Message Date
  Areloch 0fab2ebf54 Added fallback handling to MaterialAssets if the asset was found but the matDef was not 3 years ago
  AzaezelX 2c1508c169 uninitialized variables-console 5 years ago
  Azaezel 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 years ago
  Areloch d666322a1b Merging 7 years ago
  Thomas "elfprince13" Dickerson bcc5459818 whitespace 8 years ago
  Daniel Buckmaster 859514a792 Guard against null pointers and remove unnecessary include. 10 years ago
  Daniel Buckmaster 7004ec627e Use find instead of [] and call StringTable->insert less. 10 years ago
  Daniel Buckmaster 116276a105 Tweaks so I'm happy with it. 10 years ago
  Vincent Gee a91e5a2590 Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently. 10 years ago
  LuisAntonRebollo fcf7bee64a Fix x64 problems for WIN64. 11 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago