提交历史

作者 SHA1 备注 提交日期
  Areloch 0fab2ebf54 Added fallback handling to MaterialAssets if the asset was found but the matDef was not 3 年之前
  AzaezelX 2c1508c169 uninitialized variables-console 5 年之前
  Azaezel 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 年之前
  Areloch d666322a1b Merging 7 年之前
  Thomas "elfprince13" Dickerson bcc5459818 whitespace 8 年之前
  Daniel Buckmaster 859514a792 Guard against null pointers and remove unnecessary include. 10 年之前
  Daniel Buckmaster 7004ec627e Use find instead of [] and call StringTable->insert less. 10 年之前
  Daniel Buckmaster 116276a105 Tweaks so I'm happy with it. 10 年之前
  Vincent Gee a91e5a2590 Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently. 10 年之前
  LuisAntonRebollo fcf7bee64a Fix x64 problems for WIN64. 11 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前