История коммитов

Автор SHA1 Сообщение Дата
  Areloch 0fab2ebf54 Added fallback handling to MaterialAssets if the asset was found but the matDef was not 3 лет назад
  AzaezelX 2c1508c169 uninitialized variables-console 5 лет назад
  Azaezel 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 лет назад
  Areloch d666322a1b Merging 7 лет назад
  Thomas "elfprince13" Dickerson bcc5459818 whitespace 8 лет назад
  Daniel Buckmaster 859514a792 Guard against null pointers and remove unnecessary include. 10 лет назад
  Daniel Buckmaster 7004ec627e Use find instead of [] and call StringTable->insert less. 10 лет назад
  Daniel Buckmaster 116276a105 Tweaks so I'm happy with it. 10 лет назад
  Vincent Gee a91e5a2590 Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently. 10 лет назад
  LuisAntonRebollo fcf7bee64a Fix x64 problems for WIN64. 11 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад