Areloch
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0fab2ebf54
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
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%!s(int64=3) %!d(string=hai) anos |
AzaezelX
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2c1508c169
uninitialized variables-console
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%!s(int64=5) %!d(string=hai) anos |
Azaezel
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2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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d666322a1b
Merging
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%!s(int64=7) %!d(string=hai) anos |
Thomas "elfprince13" Dickerson
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bcc5459818
whitespace
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%!s(int64=8) %!d(string=hai) anos |
Daniel Buckmaster
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859514a792
Guard against null pointers and remove unnecessary include.
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%!s(int64=10) %!d(string=hai) anos |
Daniel Buckmaster
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7004ec627e
Use find instead of [] and call StringTable->insert less.
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%!s(int64=10) %!d(string=hai) anos |
Daniel Buckmaster
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116276a105
Tweaks so I'm happy with it.
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%!s(int64=10) %!d(string=hai) anos |
Vincent Gee
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a91e5a2590
Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently.
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%!s(int64=10) %!d(string=hai) anos |
LuisAntonRebollo
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fcf7bee64a
Fix x64 problems for WIN64.
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%!s(int64=11) %!d(string=hai) anos |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |