Commit History

作者 SHA1 備註 提交日期
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
  AzaezelX 1efb687867 uninitialized variables-environment and forrest 5 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 年之前
  Ben Payne f67a0353d0 Review fixes 10 年之前
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors 10 年之前
  LuisAntonRebollo cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. 11 年之前
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前