Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
Jeff Hutchinson
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Jeff Hutchinson
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35500a87c6
initial port of the new interpreter
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4 years ago |
GoldenThumbs
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d168df03e0
Correct bump map in waterObject.cpp being in sRGB space
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4 years ago |
AzaezelX
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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5 years ago |
AzaezelX
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1efb687867
uninitialized variables-environment and forrest
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5 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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8 years ago |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 years ago |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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8 years ago |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
Azaezel
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b6bd8c863c
removes StaticObjectType flag from water objects.
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9 years ago |
rextimmy
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9c6ff1775b
Removed unused vertex colors from GFXWaterVertex
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9 years ago |
LuisAntonRebollo
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7453610563
Fix persistent underwater effect.
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10 years ago |
LuisAntonRebollo
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1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
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10 years ago |
Daniel Buckmaster
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b507dc9555
Merge branch 'master' into console-func-refactor
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10 years ago |
Areloch
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eeb97ffa4c
Merge pull request #616 from BeamNG/water_object_use_shader_param
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11 years ago |
LuisAntonRebollo
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ada24b3d8c
Fix WaterObject loose reflection bug.
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11 years ago |
LuisAntonRebollo
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3995b974ed
Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631.
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11 years ago |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 years ago |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
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12 years ago |
James Urquhart
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |