Commit History

Author SHA1 Message Date
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 years ago
  rextimmy e1398895b3 fix opengl device not returning the correct anisotropic value 3 years ago
  Jeff Hutchinson 90951b3cc8 Merge pull request #619 from Azaezel/alpha40/glcubefix 3 years ago
  AzaezelX bce14ab63f fix opengl cubemap display 3 years ago
  Robert MacGregor 1385b29f03 * Adjustment: Initial testing with extensions to load GPU VRAM. 3 years ago
  Jeff Hutchinson a458c97217 Implement more extensions to get graphics card memory for OpenGL on windows and Linux. 3 years ago
  Robert MacGregor c8a5ccb191 * [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice. 3 years ago
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 years ago
  Brian Roberts d86c6aff35 Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork 5 years ago
  AzaezelX c57205b1f4 from @rextimmy: final fixes 5 years ago
  chaigler e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. 5 years ago
  AzaezelX ce2b05e0e2 a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there 5 years ago
  AzaezelX 24e6d8c73c partial followup to #202. 5 years ago
  AzaezelX 4223a26f05 no message 5 years ago
  AzaezelX b9c207765e uninitialized variables-gfx 5 years ago
  AzaezelX 059d531b62 linux followup work by tim 6 years ago
  Areloch 000c7b2263 GL work 6 years ago
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 6 years ago
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 years ago
  Lukas Joergensen 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 years ago
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 years ago
  rextimmy 415f4a046e OpenGL vsync fixes. 8 years ago
  Jeff Hutchinson 15a10a78cc suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead. 8 years ago
  Jeff Hutchinson 0296e6d3fd Fix merge conflict and add check for unix and not apple for glx 8 years ago
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 years ago
  RexTimmy dd64004eaf MacOS platform support. 9 years ago
  Jeff Hutchinson 11c3314f66 implement glad into torque. 9 years ago