OTHGMars
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46b0aee637
NavMesh loading from zip file.
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4 years ago |
AzaezelX
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a46bf3d7e5
uninitialized variables-navigation
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5 years ago |
Azaezel
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f00323c5b9
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
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6 years ago |
Areloch
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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6 years ago |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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7 years ago |
Azaezel
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d0e47ee1ee
davmesh debug draw membervar cleanup
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7 years ago |
Azaezel
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83aa47da1a
profiling blocks for navmesh subsystem analysis
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8 years ago |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 years ago |
Thomas "elfprince13" Dickerson
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bcc5459818
whitespace
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8 years ago |
Azaezel
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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8 years ago |
Francisco Montañés García
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87fb2d827b
I's not working because onNavMeshUpdate string comparation will never succeed.
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8 years ago |
Azaezel
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c57b1a8b70
clang reports: unclear || + && and &+| mixes.
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8 years ago |
Francisco Montañés García
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800b7d1fd4
Write Links only when mLinkIDs.size() > 0
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9 years ago |
Azaezel
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6a5820d3a2
navmesh file load error-fix
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9 years ago |
Azaezel
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bac14875f4
allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out.
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9 years ago |
Azaezel
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554a871df9
Merge branch 'development' into navMess2
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9 years ago |
Azaezel
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612d932372
Revert "Update navMesh.cpp"
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9 years ago |
Anis
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f3ff199554
Update navMesh.cpp
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9 years ago |
Azaezel
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f06db00255
dynamic_cast check for regeneration for paranoias sake + an alias method.
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9 years ago |
Azaezel
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45055f8f3e
formatting
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9 years ago |
Azaezel
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e63c0a78a3
NavMeshUpdateAll leak suppression (not 100% preventative)
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9 years ago |
Azaezel
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b0b39b5f83
mDirtyTiles changed from std::queue to a vector
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9 years ago |
Areloch
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527c3790d6
Issue found with PVS-Studio:
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10 years ago |
Areloch
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11398bb04e
Issue found with PVS-Studio:
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10 years ago |
Ben Payne
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b721288d6b
Use the wonderful empty() member instead of abusing size()
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10 years ago |
Daniel Buckmaster
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0d1f1aeeb9
Base navmesh size 1x1x1.
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10 years ago |
Daniel Buckmaster
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cb047bd7f0
Rename all instances of Walkabout.
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10 years ago |
Daniel Buckmaster
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199d98d096
Made navmesh links render over the top of the mesh.
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10 years ago |
Daniel Buckmaster
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86a9417cfd
Removed another demo block.
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10 years ago |
Daniel Buckmaster
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f42e12940c
Navmesh load/save now uses builtin file abstraction.
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10 years ago |