Commit History

Автор SHA1 Съобщение Дата
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' преди 4 години
  AzaezelX 0c7811bd1a shift pbrconfig to ORM преди 4 години
  AzaezelX 1e66b118b6 more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent преди 5 години
  AzaezelX f829303ded cleanup singlechannel glowmask leftovers (we use a full rgb map now) преди 5 години
  AzaezelX 8aa03a4ac9 uninitialized variables-renderinstance преди 5 години
  AzaezelX 63a4d69a33 clip out eroneous test casuing issues with MFT_SubSurface преди 5 години
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) преди 5 години
  AzaezelX 8fac88dadc more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature преди 5 години
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... преди 5 години
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. преди 5 години
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development преди 6 години
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development преди 6 години
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion преди 6 години
  Tim Barnes 9e65e940d0 lighting single buffer преди 6 години
  Azaezel 86e5fe2adf removed redundant cleartarget, added clearcolorattachment 4, tagged gbuffer slots преди 6 години
  Azaezel 8fadf880a3 Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR преди 6 години
  Areloch e72f04648a Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive. преди 6 години
  Tim Barnes ad4c115e00 clear gbuffer from code and not from a shader преди 6 години
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. преди 6 години
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. преди 6 години
  Areloch 39f86d8c30 asdasd преди 7 години
  Areloch 9a5700addc Handler binding on a scene level working преди 7 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Areloch adb875cb54 Conflict resolution with devhead. преди 8 години
  Areloch 75580a1126 Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder преди 8 години
  Areloch edd1e0a270 Removes Direct3D9 functionality. преди 8 години
  Areloch a345c47f92 Fixes a redundant flag test преди 8 години
  Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. преди 8 години
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. преди 8 години