Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
Lukas Aldershaab
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 anni fa |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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4 anni fa |
AzaezelX
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1e66b118b6
more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent
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5 anni fa |
AzaezelX
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f829303ded
cleanup singlechannel glowmask leftovers (we use a full rgb map now)
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5 anni fa |
AzaezelX
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8aa03a4ac9
uninitialized variables-renderinstance
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5 anni fa |
AzaezelX
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63a4d69a33
clip out eroneous test casuing issues with MFT_SubSurface
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5 anni fa |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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5 anni fa |
AzaezelX
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8fac88dadc
more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
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5 anni fa |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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5 anni fa |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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5 anni fa |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 anni fa |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 anni fa |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 anni fa |
Tim Barnes
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9e65e940d0
lighting single buffer
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6 anni fa |
Azaezel
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86e5fe2adf
removed redundant cleartarget, added clearcolorattachment 4, tagged gbuffer slots
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6 anni fa |
Azaezel
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8fadf880a3
Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR
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6 anni fa |
Areloch
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e72f04648a
Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive.
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6 anni fa |
Tim Barnes
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ad4c115e00
clear gbuffer from code and not from a shader
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6 anni fa |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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6 anni fa |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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6 anni fa |
Areloch
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39f86d8c30
asdasd
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7 anni fa |
Areloch
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9a5700addc
Handler binding on a scene level working
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7 anni fa |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
Areloch
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adb875cb54
Conflict resolution with devhead.
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8 anni fa |
Areloch
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75580a1126
Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder
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8 anni fa |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 anni fa |
Areloch
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a345c47f92
Fixes a redundant flag test
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8 anni fa |
Areloch
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 anni fa |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 anni fa |