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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 жил өмнө
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 4 жил өмнө
  AzaezelX 1e66b118b6 more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent 5 жил өмнө
  AzaezelX f829303ded cleanup singlechannel glowmask leftovers (we use a full rgb map now) 5 жил өмнө
  AzaezelX 8aa03a4ac9 uninitialized variables-renderinstance 5 жил өмнө
  AzaezelX 63a4d69a33 clip out eroneous test casuing issues with MFT_SubSurface 5 жил өмнө
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) 5 жил өмнө
  AzaezelX 8fac88dadc more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature 5 жил өмнө
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 5 жил өмнө
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 5 жил өмнө
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 жил өмнө
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 жил өмнө
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 жил өмнө
  Tim Barnes 9e65e940d0 lighting single buffer 6 жил өмнө
  Azaezel 86e5fe2adf removed redundant cleartarget, added clearcolorattachment 4, tagged gbuffer slots 6 жил өмнө
  Azaezel 8fadf880a3 Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR 6 жил өмнө
  Areloch e72f04648a Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive. 6 жил өмнө
  Tim Barnes ad4c115e00 clear gbuffer from code and not from a shader 6 жил өмнө
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 6 жил өмнө
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 6 жил өмнө
  Areloch 39f86d8c30 asdasd 7 жил өмнө
  Areloch 9a5700addc Handler binding on a scene level working 7 жил өмнө
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
  Areloch adb875cb54 Conflict resolution with devhead. 8 жил өмнө
  Areloch 75580a1126 Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder 8 жил өмнө
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 жил өмнө
  Areloch a345c47f92 Fixes a redundant flag test 8 жил өмнө
  Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 жил өмнө
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 жил өмнө