Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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4 年之前 |
Areloch
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89128ce14a
Post FX script file initialization
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6 年之前 |
Azaezel
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ebf3f2d971
reflector classvar cleanups
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7 年之前 |
Azaezel
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Azaezel
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cc9955e102
unused variable cleanup
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8 年之前 |
James Urquhart
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1198932e87
Basic fix for reflections in both stereo rendering modes
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9 年之前 |
James Urquhart
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de48afc00c
USe correct frustum projections in reflections in separate rt mode
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9 年之前 |
James Urquhart
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784f6f92d8
Fix lens flare in side-by-side view
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9 年之前 |
James Urquhart
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 年之前 |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
9 年之前 |
James Urquhart
|
efc47ed757
Basic fix for stereo rendering without a display device
|
10 年之前 |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
|
10 年之前 |
Ben Payne
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98e79f3aec
Fix uninitialized member vars
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10 年之前 |
LuisAntonRebollo
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c0b2e6536b
Reduce innecesary changes on Render Target textures.
|
10 年之前 |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 年之前 |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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11 年之前 |
DavidWyand-GG
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2fc5adb536
PlaneReflector Support for Side-by-Side Rendering
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11 年之前 |
cpusci
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |