Commit History

Author SHA1 Message Date
  AzaezelX 74d847c513 fix bounds box display 3 years ago
  AzaezelX 0aab4b63a5 make sure the volfog manager is dead before we kill scene 3 years ago
  Robert MacGregor 38e7bb9232 * BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module. 3 years ago
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 years ago
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 6 years ago
  Azaezel bd742bbf75 registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up 6 years ago
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 7 years ago
  Areloch 68efd8e22a Updates to component classes - 7 years ago
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions 7 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight 8 years ago
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 years ago
  Azaezel cc9955e102 unused variable cleanup 8 years ago
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes 9 years ago
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view 9 years ago
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 years ago
  James Urquhart 3dc2100765 Ignore alpha when rendering debug texture 9 years ago
  Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 years ago
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device 10 years ago
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 years ago
  Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it. 10 years ago
  Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client. 10 years ago
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 years ago
  Klaus Silveira 55cb5a6752 Removed redundant check 11 years ago
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 11 years ago
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change 11 years ago
  DavidWyand-GG b32e7688c2 Side by side rendering 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago