AzaezelX
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74d847c513
fix bounds box display
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3 years ago |
AzaezelX
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0aab4b63a5
make sure the volfog manager is dead before we kill scene
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3 years ago |
Robert MacGregor
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38e7bb9232
* BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module.
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3 years ago |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 years ago |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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6 years ago |
Azaezel
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bd742bbf75
registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up
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6 years ago |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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7 years ago |
Areloch
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68efd8e22a
Updates to component classes -
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7 years ago |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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7 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
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8 years ago |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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8 years ago |
Azaezel
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cc9955e102
unused variable cleanup
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8 years ago |
James Urquhart
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1198932e87
Basic fix for reflections in both stereo rendering modes
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9 years ago |
James Urquhart
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784f6f92d8
Fix lens flare in side-by-side view
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9 years ago |
James Urquhart
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 years ago |
James Urquhart
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3dc2100765
Ignore alpha when rendering debug texture
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9 years ago |
Areloch
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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9 years ago |
James Urquhart
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efc47ed757
Basic fix for stereo rendering without a display device
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10 years ago |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 years ago |
Daniel Buckmaster
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a928d142f7
Made some tweaks so I'm happy with it.
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10 years ago |
Vincent Gee
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55bdfe5dc3
This adds limiting the ghost data to a specific area around the client.
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10 years ago |
LuisAntonRebollo
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18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
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11 years ago |
Klaus Silveira
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55cb5a6752
Removed redundant check
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11 years ago |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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11 years ago |
DavidWyand-GG
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39ab93636c
Update ReflectionManager on Scene Field Change
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11 years ago |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |