Historique des commits

Auteur SHA1 Message Date
  AzaezelX f4e6060b52 pathshape cleanups and callbacks il y a 3 ans
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset il y a 4 ans
  AzaezelX 1afd1996fe sceneobject mountchain enable/disable collision aug il y a 4 ans
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases il y a 4 ans
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. il y a 5 ans
  AzaezelX 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs il y a 5 ans
  AzaezelX bf50af7954 show/hide children automagically for simgroups via inspector il y a 5 ans
  Areloch 954743f55c Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0 il y a 5 ans
  Areloch a7b7f755a3 Merge pull request #144 from Azaezel/alpha40_editedCallback il y a 5 ans
  AzaezelX d872d84b9f adds an onInspectPostApply(%objectInsatnceID) callback triggered any time the inspector is impacted (so moving things, scaling them, or otherwise altering variables on a given instance via editor) il y a 5 ans
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. il y a 5 ans
  Areloch d840d52038 Added asset import logging il y a 5 ans
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button il y a 5 ans
  Areloch c622cfcb6b Modification of #2145 il y a 6 ans
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions il y a 7 ans
  Areloch d6ccaa7fe8 Corrected documentation. il y a 7 ans
  Areloch bdac9286ee Enables setting the forward vector of a Scene Object il y a 7 ans
  Marc Chapman fcce9be33c obj-select -- object selection functionality il y a 8 ans
  OTHGMars 172e62a8f1 Mount Process Order Fix 2 il y a 11 ans
  Azaezel bac14875f4 allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. il y a 9 ans
  Nathan Bowhay 50f875a2f5 Fixed bug with comparison cases of getRenderEnabled il y a 10 ans
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. il y a 10 ans
  Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it. il y a 10 ans
  Vincent Gee 578c4e8f4f Removed Tabs, added check on connection il y a 10 ans
  Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client. il y a 10 ans
  Daniel Buckmaster 19f91fee2b Added a setPosition function. il y a 10 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans