AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 år sedan |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 år sedan |
Lukas Aldershaab
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1ffec9ab56
Add blend contrast slider
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4 år sedan |
Lukas Aldershaab
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4f472bf402
New terrain blending
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4 år sedan |
AzaezelX
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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4 år sedan |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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4 år sedan |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 år sedan |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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5 år sedan |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 år sedan |
AzaezelX
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29a8d5d36c
backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks
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5 år sedan |
Areloch
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796a95b8a5
Adds isSRGB and invertSmoothness checkboxes to terrain material editor
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5 år sedan |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 år sedan |
LuisAntonRebollo
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7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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10 år sedan |
Anis A. Hireche
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a954daa43f
terrain_blending_opengl_port_from_lukas_code
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10 år sedan |
xoltan
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add2f8cb47
Terrain Macro Texture
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12 år sedan |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |