Commit History

Upphovsman SHA1 Meddelande Datum
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 år sedan
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 år sedan
  Lukas Aldershaab 1ffec9ab56 Add blend contrast slider 4 år sedan
  Lukas Aldershaab 4f472bf402 New terrain blending 4 år sedan
  AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 4 år sedan
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 4 år sedan
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 år sedan
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 5 år sedan
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 år sedan
  AzaezelX 29a8d5d36c backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks 5 år sedan
  Areloch 796a95b8a5 Adds isSRGB and invertSmoothness checkboxes to terrain material editor 5 år sedan
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 år sedan
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 10 år sedan
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 10 år sedan
  xoltan add2f8cb47 Terrain Macro Texture 12 år sedan
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 år sedan