Commit History

Autor SHA1 Mensaxe Data
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. %!s(int64=3) %!d(string=hai) anos
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset %!s(int64=3) %!d(string=hai) anos
  AzaezelX 20e4f3c120 wrap to remove ambiguity %!s(int64=4) %!d(string=hai) anos
  AzaezelX c5d0310bc3 Merge branch 'EngineAssetify' of https://github.com/Areloch/Torque3D into EngineAssetify_Followups_XML2Check %!s(int64=4) %!d(string=hai) anos
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset %!s(int64=4) %!d(string=hai) anos
  AzaezelX c43cee13ab Merge branch 'task/update-tinyxml' of https://github.com/lukaspj/Torque3D into EngineAssetify_Followups_XML2Check %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab 9a795e89f3 Update usage of TinyXML to use TinyXML2 %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=4) %!d(string=hai) anos
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=4) %!d(string=hai) anos
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX %!s(int64=5) %!d(string=hai) anos
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. %!s(int64=5) %!d(string=hai) anos
  OTHGMars 76550a5859 Adds a format scale multiplier for shape formats that use a default unit other than meters. %!s(int64=5) %!d(string=hai) anos
  Areloch b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made %!s(int64=5) %!d(string=hai) anos
  Areloch b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types %!s(int64=5) %!d(string=hai) anos
  Areloch ef226f6a65 Merge branch 'Assimp_Settings' of https://github.com/OTHGMars/Torque3D into Preview4_0 %!s(int64=6) %!d(string=hai) anos
  OTHGMars 2eaa917e00 Import settings persistence %!s(int64=6) %!d(string=hai) anos
  Areloch 4e9b9b4724 Merge pull request #2328 from Areloch/neverImportMat %!s(int64=6) %!d(string=hai) anos
  Areloch 59b6e67ecf Merge pull request #2043 from John3/toolShapes_3 %!s(int64=6) %!d(string=hai) anos
  Areloch a7a5463ad1 Adds a filter for materials to never import when importing a shape %!s(int64=6) %!d(string=hai) anos
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
  Azaezel 1c62080f7f cleaned up member::radius %!s(int64=7) %!d(string=hai) anos
  Azaezel c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency %!s(int64=7) %!d(string=hai) anos
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance %!s(int64=7) %!d(string=hai) anos
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes %!s(int64=7) %!d(string=hai) anos
  Johxz 39e5fe689b corrected shape path %!s(int64=8) %!d(string=hai) anos
  James Urquhart a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape %!s(int64=9) %!d(string=hai) anos
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup %!s(int64=10) %!d(string=hai) anos