Cronologia Commit

Autore SHA1 Messaggio Data
  marauder2k7 382ee60d86 Sky Sorting 3 anni fa
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 anni fa
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
  AzaezelX 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 anni fa
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 6 anni fa
  Azaezel 518bcaaabf from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) 6 anni fa
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 anni fa
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
  Azaezel ed264e4e12 from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.) 9 anni fa
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 anni fa
  rextimmy 27720cb786 Corrected SkyBox vertex format 9 anni fa
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 anni fa
  Andy Maloney d63b820e35 More fixes 11 anni fa
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa