커밋 기록

작성자 SHA1 메시지 날짜
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 년 전
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
  Areloch 6ade6f08ce Updated Assimp 5 년 전
  AzaezelX c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 5 년 전
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 년 전
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 8 년 전
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 년 전
  Azaezel 2753f562e8 shadow caching 9 년 전
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 년 전
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 년 전
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 년 전
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 년 전
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 년 전