История коммитов

Автор SHA1 Сообщение Дата
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 лет назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  Areloch 6ade6f08ce Updated Assimp 5 лет назад
  AzaezelX c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 лет назад
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 8 лет назад
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 лет назад
  Azaezel 2753f562e8 shadow caching 10 лет назад
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 лет назад
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 лет назад
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 лет назад
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад