Cronologia Commit

Autore SHA1 Messaggio Data
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2 anni fa
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 anni fa
  Jeff Hutchinson 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 anni fa
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
  Jeff Hutchinson 35500a87c6 initial port of the new interpreter 4 anni fa
  GoldenThumbs d168df03e0 Correct bump map in waterObject.cpp being in sRGB space 4 anni fa
  AzaezelX 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` 5 anni fa
  AzaezelX 1efb687867 uninitialized variables-environment and forrest 5 anni fa
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 anni fa
  Masquara 15f67015d3 Reordering initialization methods #1912 8 anni fa
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anni fa
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 anni fa
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 anni fa
  Azaezel b6bd8c863c removes StaticObjectType flag from water objects. 9 anni fa
  rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 9 anni fa
  LuisAntonRebollo 7453610563 Fix persistent underwater effect. 10 anni fa
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 10 anni fa
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 10 anni fa
  Areloch eeb97ffa4c Merge pull request #616 from BeamNG/water_object_use_shader_param 11 anni fa
  LuisAntonRebollo ada24b3d8c Fix WaterObject loose reflection bug. 11 anni fa
  LuisAntonRebollo 3995b974ed Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631. 11 anni fa
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 anni fa
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 anni fa
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa