Histórico de commits

Autor SHA1 Mensagem Data
  AzaezelX d23ee397e6 adds wetness 2 anos atrás
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 4 anos atrás
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 anos atrás
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 anos atrás
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 anos atrás
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 6 anos atrás
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 6 anos atrás
  Areloch 9a5700addc Handler binding on a scene level working 7 anos atrás
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
  Azaezel 2753f562e8 shadow caching 9 anos atrás
  LuisAntonRebollo 1f8dc19fbe Fix non OpenGL builds with old projects. 10 anos atrás
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 anos atrás
  LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames 10 anos atrás
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 10 anos atrás
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 anos atrás
  DavidWyand-GG 4a11d54609 Partial revert of changes from Pull #125 12 anos atrás
  DavidWyand-GG 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 12 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anos atrás