Histórico de Commits

Autor SHA1 Mensagem Data
  AzaezelX 74d847c513 fix bounds box display há 3 anos atrás
  AzaezelX 0aab4b63a5 make sure the volfog manager is dead before we kill scene há 3 anos atrás
  Robert MacGregor 38e7bb9232 * BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module. há 3 anos atrás
  Areloch 66cc6fb9d1 Removes current implement of shadow caching há 5 anos atrás
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR há 6 anos atrás
  Azaezel bd742bbf75 registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up há 6 anos atrás
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction há 7 anos atrás
  Areloch 68efd8e22a Updates to component classes - há 7 anos atrás
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions há 7 anos atrás
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
  Areloch 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight há 8 anos atrás
  Azaezel fbfd3ed8ed clang: constructor initialization order há 8 anos atrás
  Azaezel cc9955e102 unused variable cleanup há 8 anos atrás
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes há 9 anos atrás
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view há 9 anos atrás
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. há 9 anos atrás
  James Urquhart 3dc2100765 Ignore alpha when rendering debug texture há 9 anos atrás
  Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. há 9 anos atrás
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device há 10 anos atrás
  James Urquhart 3a457749ec Oculus VR DK2 Support há 10 anos atrás
  Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it. há 10 anos atrás
  Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client. há 10 anos atrás
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion há 11 anos atrás
  Klaus Silveira 55cb5a6752 Removed redundant check há 11 anos atrás
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum há 11 anos atrás
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change há 11 anos atrás
  DavidWyand-GG b32e7688c2 Side by side rendering há 12 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás