AzaezelX
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74d847c513
fix bounds box display
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há 3 anos atrás |
AzaezelX
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0aab4b63a5
make sure the volfog manager is dead before we kill scene
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há 3 anos atrás |
Robert MacGregor
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38e7bb9232
* BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module.
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há 3 anos atrás |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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há 5 anos atrás |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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há 6 anos atrás |
Azaezel
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bd742bbf75
registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up
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há 6 anos atrás |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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há 7 anos atrás |
Areloch
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68efd8e22a
Updates to component classes -
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há 7 anos atrás |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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há 7 anos atrás |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
Areloch
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6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
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há 8 anos atrás |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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há 8 anos atrás |
Azaezel
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cc9955e102
unused variable cleanup
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há 8 anos atrás |
James Urquhart
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1198932e87
Basic fix for reflections in both stereo rendering modes
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há 9 anos atrás |
James Urquhart
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784f6f92d8
Fix lens flare in side-by-side view
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há 9 anos atrás |
James Urquhart
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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há 9 anos atrás |
James Urquhart
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3dc2100765
Ignore alpha when rendering debug texture
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há 9 anos atrás |
Areloch
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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há 9 anos atrás |
James Urquhart
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efc47ed757
Basic fix for stereo rendering without a display device
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há 10 anos atrás |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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há 10 anos atrás |
Daniel Buckmaster
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a928d142f7
Made some tweaks so I'm happy with it.
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há 10 anos atrás |
Vincent Gee
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55bdfe5dc3
This adds limiting the ghost data to a specific area around the client.
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há 10 anos atrás |
LuisAntonRebollo
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18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
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há 11 anos atrás |
Klaus Silveira
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55cb5a6752
Removed redundant check
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há 11 anos atrás |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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há 11 anos atrás |
DavidWyand-GG
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39ab93636c
Update ReflectionManager on Scene Field Change
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há 11 anos atrás |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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há 12 anos atrás |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |