AzaezelX
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74d847c513
fix bounds box display
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3 лет назад |
AzaezelX
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0aab4b63a5
make sure the volfog manager is dead before we kill scene
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3 лет назад |
Robert MacGregor
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38e7bb9232
* BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module.
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3 лет назад |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 лет назад |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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6 лет назад |
Azaezel
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bd742bbf75
registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up
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6 лет назад |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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7 лет назад |
Areloch
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68efd8e22a
Updates to component classes -
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7 лет назад |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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7 лет назад |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
Areloch
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6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
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8 лет назад |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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8 лет назад |
Azaezel
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cc9955e102
unused variable cleanup
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8 лет назад |
James Urquhart
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1198932e87
Basic fix for reflections in both stereo rendering modes
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9 лет назад |
James Urquhart
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784f6f92d8
Fix lens flare in side-by-side view
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9 лет назад |
James Urquhart
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 лет назад |
James Urquhart
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3dc2100765
Ignore alpha when rendering debug texture
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9 лет назад |
Areloch
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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9 лет назад |
James Urquhart
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efc47ed757
Basic fix for stereo rendering without a display device
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10 лет назад |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 лет назад |
Daniel Buckmaster
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a928d142f7
Made some tweaks so I'm happy with it.
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10 лет назад |
Vincent Gee
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55bdfe5dc3
This adds limiting the ghost data to a specific area around the client.
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10 лет назад |
LuisAntonRebollo
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18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
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11 лет назад |
Klaus Silveira
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55cb5a6752
Removed redundant check
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11 лет назад |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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11 лет назад |
DavidWyand-GG
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39ab93636c
Update ReflectionManager on Scene Field Change
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11 лет назад |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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12 лет назад |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |