Historique des commits

Auteur SHA1 Message Date
  AzaezelX f4e6060b52 pathshape cleanups and callbacks il y a 3 ans
  Areloch 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths il y a 4 ans
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. il y a 5 ans
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. il y a 6 ans
  Azaezel 2369645a5a simset::objectList to simset::mObjectList il y a 7 ans
  Azaezel 1f6e66a1d7 directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. il y a 8 ans
  Azaezel c5fa0557b5 garbage char in string il y a 8 ans
  rextimmy 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
  bank 62006e8b3c Remove unneeded double-initialization of the vars. il y a 11 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans