Commit History

Autor SHA1 Mensaxe Data
  AzaezelX f4e6060b52 pathshape cleanups and callbacks %!s(int64=3) %!d(string=hai) anos
  Areloch 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths %!s(int64=4) %!d(string=hai) anos
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. %!s(int64=5) %!d(string=hai) anos
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. %!s(int64=6) %!d(string=hai) anos
  Azaezel 2369645a5a simset::objectList to simset::mObjectList %!s(int64=7) %!d(string=hai) anos
  Azaezel 1f6e66a1d7 directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. %!s(int64=8) %!d(string=hai) anos
  Azaezel c5fa0557b5 garbage char in string %!s(int64=8) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  bank 62006e8b3c Remove unneeded double-initialization of the vars. %!s(int64=10) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos