커밋 기록

작성자 SHA1 메시지 날짜
  OTHGMars 640af98807 Monitor DeviceId setting. 2 년 전
  OTHGMars 13a53dd0ca WinKey+Shift+L/R Arrow handler. 3 년 전
  Robert MacGregor e686a9850e * BugFix: Correct the MacOS hotkey workaround causing eg. the Windows key to potentially be processed as part of a hotkey combo. 3 년 전
  Robert MacGregor 3f944874f3 * BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow. 3 년 전
  Robert MacGregor 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. 3 년 전
  OTHGMars de1e6df64b Removes redundant ScreenResChangeSignal trigger. 4 년 전
  Areloch 26ef40950b Updated version of OTHGMars' updated window and resolution options modes. 4 년 전
  Areloch 7d0831143c Captures secondary window close events so secondary windows can be closed via hitting the x on the window itself. 5 년 전
  AzaezelX a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 5 년 전
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 년 전
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 6 년 전
  Areloch d74a25540f Merge pull request #2282 from OTHGMars/CanvasResize 6 년 전
  OTHGMars af24739137 Adds handlers for sdl focus events. 6 년 전
  OTHGMars 4c96c8cea7 Fix CanvasSizeChangeSignal and Canvas::onResize() callback for SDL Window. 6 년 전
  Areloch 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 7 년 전
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream 8 년 전
  Areloch a8f2fc567b Fixes up the handling of accelerator keybinds for SDL - specifically compound ones with several modifier keys, ie ctrl-alt-shift-up. 8 년 전
  Jeff Hutchinson 3ecbb4b7e5 fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.) 8 년 전
  Jeff Hutchinson f6b8ef126d fix SDL text events from generating a ~ key when opening the console 8 년 전
  Glenn Smith ad30641499 SDL/Mac report going into the background 8 년 전
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 년 전
  Areloch c0a46ec1f1 Makes sure the key modifiers are passed along with mouse move and wheel inputs when using SDL. 9 년 전
  Areloch 4c13906865 Corrects input issues when typing into text fields and it bleeding through to player inputs. 10 년 전
  Areloch 5efc04dd47 Also apply scroll strength to horizontal scrolling. 10 년 전
  Areloch 68a2c9fa89 Added a default value just in case the pref is not defined. 10 년 전
  Areloch 8248ecdeac Looks like WHEEL_DELTA is defined for win and osx, but not linux. Retooling to utilize a $pref instead, as that will let the scroll speed be modifiable for any projects that need it. 10 년 전
  Areloch 3aba4a7259 SDL mouse wheel speed fix. 10 년 전
  Areloch 2695a2aeae Merge pull request #1383 from Azaezel/MangledMouse 10 년 전
  Azaezel 4a8f6737b6 Mouse wheel check has to occur before mouse motion. Apparently the one is a subset of the other. also thanks @dottools for the proper codeline. 10 년 전
  Azaezel 98d48b6011 Fatality Fix: need to account for 64 bit windows as well. 10 년 전