OTHGMars
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640af98807
Monitor DeviceId setting.
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2 年之前 |
OTHGMars
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13a53dd0ca
WinKey+Shift+L/R Arrow handler.
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3 年之前 |
Robert MacGregor
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e686a9850e
* BugFix: Correct the MacOS hotkey workaround causing eg. the Windows key to potentially be processed as part of a hotkey combo.
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3 年之前 |
Robert MacGregor
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3f944874f3
* BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow.
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3 年之前 |
Robert MacGregor
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74cc60508b
* BugFix: More cleanup of MSVC compiler warnings.
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3 年之前 |
OTHGMars
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de1e6df64b
Removes redundant ScreenResChangeSignal trigger.
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4 年之前 |
Areloch
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26ef40950b
Updated version of OTHGMars' updated window and resolution options modes.
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4 年之前 |
Areloch
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7d0831143c
Captures secondary window close events so secondary windows can be closed via hitting the x on the window itself.
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5 年之前 |
AzaezelX
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a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
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5 年之前 |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 年之前 |
Areloch
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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6 年之前 |
Areloch
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d74a25540f
Merge pull request #2282 from OTHGMars/CanvasResize
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6 年之前 |
OTHGMars
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af24739137
Adds handlers for sdl focus events.
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6 年之前 |
OTHGMars
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4c96c8cea7
Fix CanvasSizeChangeSignal and Canvas::onResize() callback for SDL Window.
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6 年之前 |
Areloch
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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7 年之前 |
Thomas "elfprince13" Dickerson
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849a1c1eb1
merged numerous changes from upstream
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8 年之前 |
Areloch
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a8f2fc567b
Fixes up the handling of accelerator keybinds for SDL - specifically compound ones with several modifier keys, ie ctrl-alt-shift-up.
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8 年之前 |
Jeff Hutchinson
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3ecbb4b7e5
fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.)
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8 年之前 |
Jeff Hutchinson
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f6b8ef126d
fix SDL text events from generating a ~ key when opening the console
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8 年之前 |
Glenn Smith
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ad30641499
SDL/Mac report going into the background
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8 年之前 |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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8 年之前 |
Areloch
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c0a46ec1f1
Makes sure the key modifiers are passed along with mouse move and wheel inputs when using SDL.
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9 年之前 |
Areloch
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4c13906865
Corrects input issues when typing into text fields and it bleeding through to player inputs.
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10 年之前 |
Areloch
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5efc04dd47
Also apply scroll strength to horizontal scrolling.
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10 年之前 |
Areloch
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68a2c9fa89
Added a default value just in case the pref is not defined.
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10 年之前 |
Areloch
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8248ecdeac
Looks like WHEEL_DELTA is defined for win and osx, but not linux. Retooling to utilize a $pref instead, as that will let the scroll speed be modifiable for any projects that need it.
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10 年之前 |
Areloch
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3aba4a7259
SDL mouse wheel speed fix.
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10 年之前 |
Areloch
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2695a2aeae
Merge pull request #1383 from Azaezel/MangledMouse
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10 年之前 |
Azaezel
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4a8f6737b6
Mouse wheel check has to occur before mouse motion. Apparently the one is a subset of the other. also thanks @dottools for the proper codeline.
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10 年之前 |
Azaezel
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98d48b6011
Fatality Fix: need to account for 64 bit windows as well.
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10 年之前 |