提交歷史

作者 SHA1 備註 提交日期
  OTHGMars 640af98807 Monitor DeviceId setting. 2 年之前
  OTHGMars 13a53dd0ca WinKey+Shift+L/R Arrow handler. 3 年之前
  Robert MacGregor e686a9850e * BugFix: Correct the MacOS hotkey workaround causing eg. the Windows key to potentially be processed as part of a hotkey combo. 3 年之前
  Robert MacGregor 3f944874f3 * BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow. 3 年之前
  Robert MacGregor 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. 3 年之前
  OTHGMars de1e6df64b Removes redundant ScreenResChangeSignal trigger. 4 年之前
  Areloch 26ef40950b Updated version of OTHGMars' updated window and resolution options modes. 4 年之前
  Areloch 7d0831143c Captures secondary window close events so secondary windows can be closed via hitting the x on the window itself. 5 年之前
  AzaezelX a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 5 年之前
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 年之前
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 6 年之前
  Areloch d74a25540f Merge pull request #2282 from OTHGMars/CanvasResize 6 年之前
  OTHGMars af24739137 Adds handlers for sdl focus events. 6 年之前
  OTHGMars 4c96c8cea7 Fix CanvasSizeChangeSignal and Canvas::onResize() callback for SDL Window. 6 年之前
  Areloch 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 7 年之前
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream 8 年之前
  Areloch a8f2fc567b Fixes up the handling of accelerator keybinds for SDL - specifically compound ones with several modifier keys, ie ctrl-alt-shift-up. 8 年之前
  Jeff Hutchinson 3ecbb4b7e5 fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.) 8 年之前
  Jeff Hutchinson f6b8ef126d fix SDL text events from generating a ~ key when opening the console 8 年之前
  Glenn Smith ad30641499 SDL/Mac report going into the background 8 年之前
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 年之前
  Areloch c0a46ec1f1 Makes sure the key modifiers are passed along with mouse move and wheel inputs when using SDL. 9 年之前
  Areloch 4c13906865 Corrects input issues when typing into text fields and it bleeding through to player inputs. 10 年之前
  Areloch 5efc04dd47 Also apply scroll strength to horizontal scrolling. 10 年之前
  Areloch 68a2c9fa89 Added a default value just in case the pref is not defined. 10 年之前
  Areloch 8248ecdeac Looks like WHEEL_DELTA is defined for win and osx, but not linux. Retooling to utilize a $pref instead, as that will let the scroll speed be modifiable for any projects that need it. 10 年之前
  Areloch 3aba4a7259 SDL mouse wheel speed fix. 10 年之前
  Areloch 2695a2aeae Merge pull request #1383 from Azaezel/MangledMouse 10 年之前
  Azaezel 4a8f6737b6 Mouse wheel check has to occur before mouse motion. Apparently the one is a subset of the other. also thanks @dottools for the proper codeline. 10 年之前
  Azaezel 98d48b6011 Fatality Fix: need to account for 64 bit windows as well. 10 年之前