AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 年之前 |
AzaezelX
|
8821f62b0c
misc fixes
|
2 年之前 |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
3 年之前 |
AzaezelX
|
0c6ca6c701
conflict resolution
|
3 年之前 |
marauder2k7
|
3d7f092c52
Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements
|
3 年之前 |
AzaezelX
|
776741770d
boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws
|
3 年之前 |
marauder2k7
|
76addc52eb
Checks for emptyString in preload
|
3 年之前 |
marauder2k7
|
4429de59b0
okay so addArray isn't even required.
|
3 年之前 |
marauder2k7
|
8a1d3f2021
Working thunder. These changes may need to be applied to other sound arrays or image arrays.
|
3 年之前 |
AzaezelX
|
44b81ace69
don't check a profile if we don't have a sound asset
|
3 年之前 |
AzaezelX
|
dba0899887
soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays
|
4 年之前 |
AzaezelX
|
2181ce08c3
lightning ref fixes
|
4 年之前 |
marauder2k7
|
57aceb60fb
QOC
|
4 年之前 |
marauder2k7
|
e9d0f68b55
Preload all soundAsset
|
4 年之前 |
marauder2k7
|
704eb27600
More Implements
|
4 年之前 |
marauder2k7
|
1ea693fea6
SoundAsset Array
|
4 年之前 |
marauder2k7
|
c92cfe3e81
SoundAssetImplements
|
4 年之前 |
AzaezelX
|
fabd5864fa
uninitialized variables-t3d
|
5 年之前 |
AzaezelX
|
3c0360fd2f
uninitialized variables-afx
|
5 年之前 |
AzaezelX
|
8b4f3fea31
misc formatting fixes, and a removal of the
|
5 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
Thomas "elfprince13" Dickerson
|
849a1c1eb1
merged numerous changes from upstream
|
8 年之前 |
Areloch
|
5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
|
8 年之前 |
Johxz
|
84f610f2f2
fix tabs vs space, fix net strikepoints
|
8 年之前 |
Johxz
|
3cd82d9229
add strikeObject functionality feature
|
8 年之前 |
Johxz
|
381169c3c2
fix warningFlashes() of lighting
|
8 年之前 |
Areloch
|
80a2a8c29a
Fixed the fadeout coloration when using textures, as well as some cleanup for the code.
|
8 年之前 |
Areloch
|
ec8b657b71
Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.
|
8 年之前 |
Areloch
|
c7b041f545
Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius.
|
8 年之前 |
Ben Payne
|
0ffd7f5620
Fix member vars left uninitialized in constructors
|
10 年之前 |