Historial de Commits

Autor SHA1 Mensaje Fecha
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector hace 2 años
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
  Azaezel 1c62080f7f cleaned up member::radius hace 7 años
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
  Azaezel fbfd3ed8ed clang: constructor initialization order hace 8 años
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. hace 10 años
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup hace 10 años
  Azaezel 0dde7022c2 engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem. hace 10 años
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape hace 11 años
  thecelloman 4e65e1014b Initialize mCameraRotation to (0, 0, 0). hace 11 años
  Kyrah Abattoir 7f717e08ce guiObjectView.setCameraRotation() hace 12 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años