Commit History

Auteur SHA1 Bericht Datum
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 jaren geleden
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
  Azaezel 1c62080f7f cleaned up member::radius 7 jaren geleden
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 jaren geleden
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 jaren geleden
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup 10 jaren geleden
  Azaezel 0dde7022c2 engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem. 10 jaren geleden
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 jaren geleden
  thecelloman 4e65e1014b Initialize mCameraRotation to (0, 0, 0). 11 jaren geleden
  Kyrah Abattoir 7f717e08ce guiObjectView.setCameraRotation() 12 jaren geleden
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 jaren geleden