Cronologia Commit

Autore SHA1 Messaggio Data
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anni fa
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
  Azaezel 1c62080f7f cleaned up member::radius 7 anni fa
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 anni fa
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 anni fa
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup 10 anni fa
  Azaezel 0dde7022c2 engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem. 10 anni fa
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 anni fa
  thecelloman 4e65e1014b Initialize mCameraRotation to (0, 0, 0). 11 anni fa
  Kyrah Abattoir 7f717e08ce guiObjectView.setCameraRotation() 12 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa