커밋 기록

작성자 SHA1 메시지 날짜
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 년 전
  Areloch 6ade6f08ce Updated Assimp 5 년 전
  AzaezelX c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 5 년 전
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 년 전
  Marc Chapman 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 년 전
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 8 년 전
  Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 년 전
  Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching 9 년 전
  Azaezel 2753f562e8 shadow caching 9 년 전
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 10 년 전
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 10 년 전
  Vincent Gee 9907c4592e Fixed bad string compares and simdictionary 10 년 전
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 년 전
  jamesu 08d4f6ebc0 Improvements to console refactor code 13 년 전
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 년 전