AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 年之前 |
Areloch
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6ade6f08ce
Updated Assimp
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5 年之前 |
AzaezelX
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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5 年之前 |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
Marc Chapman
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Areloch
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4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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8 年之前 |
Areloch
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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9 年之前 |
Areloch
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92aa785bb2
Merge pull request #1442 from Azaezel/shadow_caching
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9 年之前 |
Azaezel
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2753f562e8
shadow caching
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9 年之前 |
Areloch
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6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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10 年之前 |
Daniel Buckmaster
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3ab048c5b0
Fixes after feedback from Luis.
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10 年之前 |
Vincent Gee
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9907c4592e
Fixed bad string compares and simdictionary
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10 年之前 |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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10 年之前 |
jamesu
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08d4f6ebc0
Improvements to console refactor code
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |