提交历史

作者 SHA1 备注 提交日期
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
  Areloch 6ade6f08ce Updated Assimp 5 年之前
  AzaezelX c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 5 年之前
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 年之前
  Marc Chapman 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 8 年之前
  Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 年之前
  Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching 9 年之前
  Azaezel 2753f562e8 shadow caching 9 年之前
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 10 年之前
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 10 年之前
  Vincent Gee 9907c4592e Fixed bad string compares and simdictionary 10 年之前
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 年之前
  jamesu 08d4f6ebc0 Improvements to console refactor code 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前