AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 年之前 |
AzaezelX
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ace18d0246
layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
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2 年之前 |
AzaezelX
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f07c8745b2
inspector cleanups
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2 年之前 |
AzaezelX
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33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
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3 年之前 |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 年之前 |
marauder2k7
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76addc52eb
Checks for emptyString in preload
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3 年之前 |
AzaezelX
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ef652ad8b9
clean out of the manual getSFXProfile() methods
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3 年之前 |
AzaezelX
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b83babe175
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into SoundAssetImplements
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3 年之前 |
Robert MacGregor
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55063601e6
* [Projectile] BugFix: Correct the onAdd callback not being raised for projectiles.
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3 年之前 |
marauder2k7
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704eb27600
More Implements
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3 年之前 |
Areloch
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0dddeeb6dd
Corrects preload logic for projectiles to only fail if shape is specified, but failed to load
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4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 年之前 |
Marc Chapman
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c32c9557ab
enhanced-projectile
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8 年之前 |
Marc Chapman
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 年之前 |
Marc Chapman
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 年之前 |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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8 年之前 |
Daniel Buckmaster
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2fbf6bdb9d
Removed a space.
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10 年之前 |
Azaezel
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9e935c417b
rotAroundNormal mangling outcome -reverted
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10 年之前 |
Daniel Buckmaster
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feec36731e
Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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11 年之前 |
LuisAntonRebollo
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18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
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11 年之前 |
Thomas Fischer
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cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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11 年之前 |
Azaezel
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a33e500b8d
alters projectile decal application so that it picks a random rotAroundNormal when adding it to a scene. (keeps em from always pointing north or up)
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11 年之前 |
bank
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a7756b5591
Renamed local variable so it doesn't interfere with the provided argument.
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11 年之前 |
DavidWyand-GG
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ba81917392
Fix for ballistic projectiles not bouncing
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11 年之前 |
Lukas Joergensen
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eacbb47681
Removed indentation fixes.
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12 年之前 |
Lukas Joergensen
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9bdeabf22c
Now projectiles wont explode before they have been armed. Results in projectiles being able to collide with several objects before exploding.
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12 年之前 |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |