提交历史

作者 SHA1 备注 提交日期
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
  AzaezelX ace18d0246 layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent 2 年之前
  AzaezelX f07c8745b2 inspector cleanups 2 年之前
  AzaezelX 33210c4a1e minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated 3 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 年之前
  marauder2k7 76addc52eb Checks for emptyString in preload 3 年之前
  AzaezelX ef652ad8b9 clean out of the manual getSFXProfile() methods 3 年之前
  AzaezelX b83babe175 Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into SoundAssetImplements 3 年之前
  Robert MacGregor 55063601e6 * [Projectile] BugFix: Correct the onAdd callback not being raised for projectiles. 3 年之前
  marauder2k7 704eb27600 More Implements 3 年之前
  Areloch 0dddeeb6dd Corrects preload logic for projectiles to only fail if shape is specified, but failed to load 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 年之前
  Marc Chapman c32c9557ab enhanced-projectile 8 年之前
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 年之前
  Marc Chapman 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 年之前
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 年之前
  Daniel Buckmaster 2fbf6bdb9d Removed a space. 10 年之前
  Azaezel 9e935c417b rotAroundNormal mangling outcome -reverted 10 年之前
  Daniel Buckmaster feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 年之前
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 年之前
  Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 年之前
  Azaezel a33e500b8d alters projectile decal application so that it picks a random rotAroundNormal when adding it to a scene. (keeps em from always pointing north or up) 11 年之前
  bank a7756b5591 Renamed local variable so it doesn't interfere with the provided argument. 11 年之前
  DavidWyand-GG ba81917392 Fix for ballistic projectiles not bouncing 11 年之前
  Lukas Joergensen eacbb47681 Removed indentation fixes. 12 年之前
  Lukas Joergensen 9bdeabf22c Now projectiles wont explode before they have been armed. Results in projectiles being able to collide with several objects before exploding. 12 年之前
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前