Commit History

Author SHA1 Message Date
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 years ago
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 4 years ago
  Tim Barnes 9e65e940d0 lighting single buffer 6 years ago
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 years ago
  Areloch e2f98f2641 Includes the D3D feature level detection. 8 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  rextimmy 86a95e748e Added getShaderModel string to D3D11 for use with shader version macros. 8 years ago
  rextimmy 983b3211ed D3D11 Feature level 10 support and D3D11 device cleanup. 8 years ago
  James Urquhart 3496c549b5 Hardware Skinning Support 10 years ago
  Azaezel db50887c05 addresses C4101 warnings ('identifier' : unreferenced local variable) 9 years ago
  rextimmy 1ff6f221fb Direct3D11 GFX device. 9 years ago