Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 年之前 |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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4 年之前 |
Tim Barnes
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9e65e940d0
lighting single buffer
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6 年之前 |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 年之前 |
Areloch
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e2f98f2641
Includes the D3D feature level detection.
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8 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
rextimmy
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86a95e748e
Added getShaderModel string to D3D11 for use with shader version macros.
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8 年之前 |
rextimmy
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983b3211ed
D3D11 Feature level 10 support and D3D11 device cleanup.
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8 年之前 |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 年之前 |
Azaezel
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db50887c05
addresses C4101 warnings ('identifier' : unreferenced local variable)
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9 年之前 |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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9 年之前 |