提交历史

作者 SHA1 备注 提交日期
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 年之前
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 4 年之前
  Tim Barnes 9e65e940d0 lighting single buffer 6 年之前
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 年之前
  Areloch e2f98f2641 Includes the D3D feature level detection. 8 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  rextimmy 86a95e748e Added getShaderModel string to D3D11 for use with shader version macros. 8 年之前
  rextimmy 983b3211ed D3D11 Feature level 10 support and D3D11 device cleanup. 8 年之前
  James Urquhart 3496c549b5 Hardware Skinning Support 10 年之前
  Azaezel db50887c05 addresses C4101 warnings ('identifier' : unreferenced local variable) 9 年之前
  rextimmy 1ff6f221fb Direct3D11 GFX device. 9 年之前