Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 жил өмнө |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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4 жил өмнө |
Tim Barnes
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9e65e940d0
lighting single buffer
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6 жил өмнө |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 жил өмнө |
Areloch
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e2f98f2641
Includes the D3D feature level detection.
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8 жил өмнө |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
rextimmy
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86a95e748e
Added getShaderModel string to D3D11 for use with shader version macros.
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8 жил өмнө |
rextimmy
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983b3211ed
D3D11 Feature level 10 support and D3D11 device cleanup.
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8 жил өмнө |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 жил өмнө |
Azaezel
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db50887c05
addresses C4101 warnings ('identifier' : unreferenced local variable)
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9 жил өмнө |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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9 жил өмнө |