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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  AzaezelX 645f88d4af emissive to recivesShadows 2 жил өмнө
  AzaezelX 4c50270e25 fix orm vs single channel mapping 2 жил өмнө
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 жил өмнө
  AzaezelX f0d919e859 sound asset conversions - materials 4 жил өмнө
  AzaezelX bdf32f4f7b texture profile cleanups 4 жил өмнө
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
  AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 жил өмнө
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 5 жил өмнө
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 жил өмнө
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 жил өмнө
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 жил өмнө
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 жил өмнө
  AzaezelX 5f59ebbacc uninitialized variables-materials 5 жил өмнө
  AzaezelX ff4b025c2c adds alphatest shadows for translucent objects 5 жил өмнө
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 жил өмнө
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 жил өмнө
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 5 жил өмнө
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 5 жил өмнө
  AzaezelX bd21a207ef largely based on work by @rextimmy: add premultiplied alpha 5 жил өмнө
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 5 жил өмнө
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) 6 жил өмнө
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 жил өмнө
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 жил өмнө
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 жил өмнө
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 жил өмнө
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 жил өмнө
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 жил өмнө
  Areloch 5019478aad begun adding uniform hooks 8 жил өмнө
  Areloch dc5e502dec Initial implementation of Custom Shader Features. 8 жил өмнө
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө