提交历史

作者 SHA1 备注 提交日期
  AzaezelX 645f88d4af emissive to recivesShadows 2 年之前
  AzaezelX 4c50270e25 fix orm vs single channel mapping 2 年之前
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 年之前
  AzaezelX f0d919e859 sound asset conversions - materials 4 年之前
  AzaezelX bdf32f4f7b texture profile cleanups 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 年之前
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 5 年之前
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 年之前
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 年之前
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 年之前
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 年之前
  AzaezelX 5f59ebbacc uninitialized variables-materials 5 年之前
  AzaezelX ff4b025c2c adds alphatest shadows for translucent objects 5 年之前
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 年之前
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 年之前
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 5 年之前
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 5 年之前
  AzaezelX bd21a207ef largely based on work by @rextimmy: add premultiplied alpha 5 年之前
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 5 年之前
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) 6 年之前
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 年之前
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 年之前
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 年之前
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 年之前
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 年之前
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
  Areloch 5019478aad begun adding uniform hooks 8 年之前
  Areloch dc5e502dec Initial implementation of Custom Shader Features. 8 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前